![]() ![]() base damage is 20 (100%), means 27 (135%).ĭf+2 damage is increased, f+3 and df+2 now do same amount of damage, 22 (100%), 29 (135%)….the new move b+4 also does same amount of damage as df+2 and f+3.Įwgf and ss3 (damage is increased) now do same amount of damage, 23 (100%), 31 (135%), ss3 is a safe move now, atleast -9įCdf+3+4 and WS3 do same amount of damage, 24 (100%), 32 (135%), d+3+4 (oni stomp) does same amount of damage on grounded opponent as FCdf+3+4 and WS3 do on standing opponent i.e 24…don’t know whether ground hit percentage is changed or not (used to be 100% in ttt2, standing hit percentage is 135% in ttt2)į,f+3, f+2, uf+3, WS2 and ss1+2 (damage increased) now do same amount of damage, 25 (100%), 33 (135%).ī+1+4, f,f,f+3 do same amount of damage, 30 (100%), 40 (135%), tgf (f,n,d,df+1) damage is increased, and is same as b+1+4 and f,f,f+3.ī+1+4 damage is increased, now looks twice the damage of b+1+4….like in tekken 6. As you go through to mid level play, youll need to learn at least disadvantage/advantage for your own character. ![]() Note: percentages are not given in Tekken 7 practice mode, but theses are for reference (for comparison with ttt2)….damages are matched and checked by taking screenshots.ĭb+2, f+1+2 and f+4 do same amount of damage. In rage f, n, d, d/f+1+4, u/f (Only when hit )ĭVK f, n, d, d/f+4, 1, f, n, d, d/f+1 When hit U/F View frame data using one of two different modes: 'Simple Display' and 'Detailed Display. ![]()
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